Web 2.0
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Contents |
Introduction
See also Social Media Glossary, Top Web 2.0 Services in Medicine - 2010 and Using web 2.0 tools in health research at UBC
Few concepts in information technology create more confusion and controversy than web 2.0. The number of tools that are available to you in 2010 is as diverse as one can imagine: for example, blogs, wikis, podcasts and RSS (to name a few)....web 2.0 is one of the more important information trends in the digital age. (To see the many concepts associated with web 2.0, click Web 2.0 Graph).
What is web 2.0?
Web 2.0 focuses on interactions between two (2.0) people through social media. As such, it is different from the early web (1.0) because ideas and knowledge are more easily shared. We are beginning to see the changes that distributed information-sharing has on medical publishing and collaborative research. The tools of web 2.0 are important to doctors because they promote evidence-based medicine from mobile devices. Other trends linked to web 2.0 include role-playing games - MMORPGs such as Second Life, open access publishing and Twitter.
What is medicine 2.0?
- For a discussion, see Eysenbach G. Medicine 2.0: Social Networking, Collaboration, Participation, Apomediation, and Openness. J Med Internet Res 2008;10(3):e22..
See also Evidence-based web 2.0
Social tools & software
- Blogs
- Gaming in health libraries
- Mashups
- Podcasts and vodcasts
- Really Simple Syndication (RSS)
- Search engines; social search
- Semantic web
- Social networking
- Social software
- Social bookmarking sites
- Web 3.0
- Wikis
Web 2.0 in higher education
See all Web 2.0 in higher education - Bibliography
- How can we use web 2.0 technology to enhance our teaching and learning, and scholarly activities?
- How do we take the university library out to the community and bring community in?
- Determine where your library should go with social software technologies; do you have a strategic plan in place? any policies? assessment-teaching & learning
- How will we measure our effectiveness? by increased online influence?
- Think about how you can do community-building through web 2.0 and social software
- Build partnerships with innovative faculty, educators and students
- Using partnerships, incorporate social media and web 2.0 awareness into information literacy training
- See: Educause podcasts on information literacy
- Consider professional librarian development and raising the expertise levels of social media
- Assess feasibility of using social media to advance a “Web 2.0” philosophy
- Stress critical evaluation of available social media tools
- 100% adoption rate is impractical and undesirable
- Rather, as librarians, possessing an understanding of, and articulating the utility and pitfalls of web 2.0 is essential
- Develop web 2.0 service environment where communication is continuous between university community and library
- Continue to increase functionality and usability of Library web presence
- Develop customized and/or personalized notification services
References
- Barsky, E. Introducing web 2.0: weblogs and podcasting for health librarians. JCHLA/JABSC 2006 (27): 33-34.
- Boulos MNK, Maramba I, Wheeler S. Wikis, blogs and podcasts: a new generation of web-based tools for virtual collaborative clinical practice and education. BMC Medical Education. 2006;6:41.
- Eysenbach G. Medicine 2.0: Social Networking, Collaboration, Participation, Apomediation, and Openness. J Med Internet Res 2008;10(3):e22.
- Cho A. An introduction to mashups for health librarians. JCHLA/JABSC 2007;28:19-22
- Kamel Boulos MN, Wheeler S. The emerging web 2.0 social software: an enabling suite of sociable technologies in health and health care education. Health Info Libr J. 2007 Mar;24(1):2-23.
- Giustini D. How web 2.0 is changing medicine: is a medical wikipedia the next step? BMJ 333(7582): 1283-84.
- Gaming. Library Success - A Best Practices Wiki.
- Haik J, Tessone A, Nota A, Mendes D, Raz L, Goldan O et al. The use of video capture virtual reality in burn rehabilitation: the possibilities. J Burn Care Res. 2006 Mar-Apr;27(2):195-7.
- Halttunen K, Sormunen E. Learning information retrieval through an educational game: is gaming sufficient for learning?
- Kirriemuir J. Video gaming, education and digital learning technologies: relevance and opportunities. D-Lib Magazine. 2002 Feb;8(2).
- Lane JL, Slavin S, Ziv A. Simulation in medical education: A review. Simulation and Gaming. 2001;32(3):297-314.
- Levine J. Gaming and libraries: intersection of services. Library Technology Reports. 2006 Sept/Oct;42(5):1-12.
