Machinima

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Last Update

This entry is out of date, and will not be updated, June 2017

Introduction

See also Avatars | Gaming in health | Social media glossary | Social media landscape | Web 2.0

Machinima (mah-shih-nee-mah) is a mix of filmmaking, animation and game development that originated with video recordings of shooter games such as Quake and Doom. According to Wikipedia, machinima is "... the use of real-time computer graphics engines to create a cinematic production...". Machinima uses three-dimensional (3D) video technology to create movies of in-world action literally on location in cyberspace. A convergence of filmmaking, animation and video in a virtual space, machinima pushes the frontier of audiovisual narratives. As such, it is created from the virtual environment - where computer-generated images do not require animation skills. Machinima is used to depict scenes with characters but more often in gaming and Second Life (See also MUVEs or Massively-Multiplayer Online Role-Playing Games (MMORPGs). Machinima can be script-driven, where cameras, characters, effects, etc. play in real-time. Machinima can be made with tools that game developers use to create characters and scripted events. In machinima roles change: characters are actors and the server doubles as camera, and records everything. Some use a combination of these approaches to create the film, recording custom assets in real-time. Since filming takes place at a data level, it allows greater flexibility in editing, by creating playback within the game engine itself. YouTube has a number of machinima channels.

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